Child learning in VR
PILLAR 03
Business Training

LEARNING THAT FEELSLIKE THE FUTURE

Accredited, scenario-based corporate training delivered in VR. Your team perform the skills, not just watch a video, and leave with a verified completion record.

One Mission three ways in

VR Coding

Block based VR coding for ages 8-15

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STEM Experiments

Curriculum aligned science KS2- Ks5

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Business Training

Accredited scenario based VR training

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Born in an arena Built for the classroom

ImmersaLab grew out of Another World VR, the immersive entertainment arena in Camberley. Every programme is designed and tested at the arena and built to the curriculum before it ever reaches a school or office.

So we built ImmersaLab around three things VR does better than a screen or a slideshow: doing, repeating, and feeling present in the learning.

Real hardware, real experiences, tested with real audiences — and built for the way schools, families and businesses actually learn.

Immersion is the method, not the point

Immersion with a point

We never use VR for spectacle. Every experience is built to teach something measurable — a skill, a behaviour, a concept that transfers into the real world.

Inclusive by default

We never use VR for spectacle. Every experience is built to teach something measurable and accessible — headset optional on most programmes.

Outcomes over hours

We never use VR for spectacle. Every experience is built to teach something measurable. Short, focused sessions outperform long passive ones.

Safe and safeguarded

We never use VR for spectacle. Every experience is built to teach something measurable, with safeguarding and privacy built into every session.

Step Through
The Portal Is Open

Bring ImmersaLab to Your Classroom or Boardroom

Schools, families and workplaces welcome. Tell us what you are hoping to achieve and we will match you to the right programme.

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